Java car's fuel gauge and odometer

Order Description

For this assignment, you will design a set of classes that work together to simulate a

 

 

car's fuel gauge and odometer. The classes you will design are the following:

 

 

The FuelGauge Class: This class will simulate a fuel gauge. Its responsibilities are as

 

 

follows:

 

 

• To know the car’s current amount of fuel, in gallons.

 

 

• To report the car’s current amount of fuel, in gallons.

 

 

• To be able to increment the amount of fuel by 1 gallon. This simulates putting fuel in

 

 

the car. ( The car can hold a maximum of 15 gallons.)

 

 

• To be able to decrement the amount of fuel by 1 gallon, if the amount of fuel is greater

 

 

than 0 gallons. This simulates burning fuel as the car runs.

 

 

The Odometer Class: This class will simulate the car’s odometer. Its responsibilities are

 

 

as follows:

 

 

• To know the car’s current mileage.

 

 

• To report the car’s current mileage.

 

 

• To be able to increment the current mileage by 1 mile. The maximum mileage the

 

 

odometer can store is 999,999 miles. When this amount is exceeded, the odometer

 

 

resets the current mileage to 0.

 

 

• To be able to work with a FuelGauge object. It should decrease the FuelGauge

 

 

object’s current amount of fuel by 1 gallon for every 24 miles traveled. ( The car’s fuel

 

 

economy is 24 miles per gallon.)

 

 

Demonstrate the classes by creating instances of each. Simulate filling the car up with

 

 

fuel, and then run a loop that increments the odometer until the car runs out of fuel.

 

 

During each loop iteration, print the car’s current mileage and amount of fuel. 

 

 

 

 

 

Most important things to be done for the assignment.

 

 

 

 

 

* Proper Validation should be done for the code. For example: asking the user for

 

 

entering the number between (0-12) and user typed mistakely 13 or -1 then code

 

 

should not be collapsed or error.

 

 

 

 

 

1. Need to have proper design ( UML with Flowchart) with Dia app. Flowchart should be drawn  for each method in UML.

 

 

2. Proper comments.

 

 

3.Proper doc-string describing  each method in code.

 

 

4.Proper Documentation should be for the code.

 

 

5. with code the UML and flowcart should be matched.